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Shmup gamer lingo
Shmup gamer lingo













stick to the already predefined descriptive categories. If you cant name it after the original then no way should it be named after what popularized it. Even soul like can go away because there are other games that did souls before souls ones. combining two open world games of horizon zero dawn and breath of the wild.īut more to my point is why mash names together in the first place when there are already categories defined? No need to make a new descriptor. Just skip the terrible cutscenes, you’ll thank me later.Darthv72 1468d if someone made up the word metroidvania then sure you can do the same. If you can ignore some of its flaws you’ll find a highly entertaining game. I wouldn’t call it Totally Rad but it is still a good game. When that is the worst complaint you can make you know you’ve stumbled on to a winner. Totally Rad uses every color in the NES palette but still relies heavily on purple which grows tiresome. The overall color palette can be a bit gaudy at times. This is especially notable in the screen sized bosses. Background detail is incredibly high and the sprite work is superb. While the rest of the game doesn’t reach that height it still remains impressive. The first stage features four layers of scrolling where most games in the system’s library feature none. As a late NES release it certainly looks the part. While I have my issues with Totally Rad the presentation is not one of them. With one more pass this could have been a great game as the pieces are there. The boss battles, which are a highlight, can be a slog as a result. Damage numbers are completely out of whack you can sustain four or five hits before death. Because you need to conserve magic to heal yourself you refrain from using the other cool spells. It makes the game absurdly difficult as well. That is a shame as you have so many cool spells to play with but can only afford to use two or three per level. Magic is supposed to make up for it but its use is so limited you can’t afford to waste it. Removing any power-ups was a bold choice. What is ultimately disappointing about Totally Rad is a lack of polish. The level design is not anything special but is serviceable. Enemy placement is deliberate and with your limited magic reserve forces you to be careful at all times. Even the midlevel bosses seem absurdly powerful. Enemies are strong and require multiple hits to defeat. Totally Rad is meant to be played at a measured pace. As annoying as this can be it can be worked around. You can only fire charged shots from the ground which makes it useless against a large number of enemies. His psychic blast is almost identical but is more limited. Even that comparison is flawed as both games released near each other. The best comparison gameplay wise would be a slower version of Mega Man 4. It forces you to balance its use and be conservative. It’s a lot to take in but magic is balanced by the fact you only have one meter that isn’t replenished until the next level. You have two healing spells, the ability to stop time, invincibility, three animal transformations and four elemental attacks. Next to that you have a large selection of magic spells that cover nearly every situation. Jake has a psychic blast as his basic attack and can charge it like Mega Man’s mega buster. You start the game with everything you need. Totally Rad differs from most platformers in that there are no items or power-ups. Someone at Jaleco thought they were doing the game a service but end up hurting the game in the process. It was popular in the 80s but by the early 90s even the Ninja Turtles stopped with that bullshit. Not to say the game had an award winning story or anything but the outdated lingo is really grating. The entire game is littered with it in all of its cutscenes. If the surfer lingo above is getting on your nerves you ain’t seen nothing yet. Now you have to use your gnarly magic skills to get her back and drive the aliens back. Aliens from the Underworld have totally kidnapped your bodacious babe of a girlfriend Allison. Now you are Jake, apprentice magician to the great Zebedia Pong. That went out the window for the English release.

shmup gamer lingo

It matched the cartoony aesthetic perfectly. In Japan it was called Magic John and featured a fairly innocuous story about a boy trying to save his childhood friend from aliens. In truth a lot of the derision surrounding Totally Rad comes from its localization.

shmup gamer lingo

With a little more polish it could have been great. While it is a solid action platformer I don’t know if would say its name is fully warranted. Totally Rad is one of Jaleco’s better NES titles but isn’t saying much. If you succeed and the game lives up to its title than you can pat yourself on the back for a job well done.

shmup gamer lingo

If it is terrible the game will linger on in infamy for eternity as the butt of endless jokes. It takes a lot of courage to name your game Totally Rad.















Shmup gamer lingo